Later he says that it may be, in his opinion, the best Sonic game of all time. Jirard thinks that Sonic Mania is the best made Sonic game in ages. The rewards are presented in the next section, The Rewards. Mechanics and levels is also something that Jirard and Matt talks about. Jirard is not very happy with level transitions though. After that the episode continues with Jirard and Matt briefly describing the story and how the game is structured. The narrative, the sound design and the visuals blends to make a game that fans have been waiting for. Sonic Mania is described as a game that is tailored towards the fans of classic Sonic games. Matt describes how the project to create Sonic Mania started, with long time fan Christian Whitehead developing a concept demo called Sonic Discovery and presenting it to Sega. Jirard longingly remembers the past, and he is apparently not the only one. The episode continues with Jirard describing how disappointed he has been with how the Sonic franchise has been developing over the last years. He also says that they didn't pay to get the game featured on the show. The episode starts with Jirard thanking Sega for providing the game for free and early. After all, its taken a total of 14 people nearly ten years to whip Sonic World DX into shape. This episode features Matt Mannheimer of the Tails Channel as a guest. There arent many 3D fan games out there, since they require beefier hardware and programming skills. This page uses Creative Commons Licensed content from Wikipedia ( view authors). Despite being available for download on the internet, the game is still being developed by a crew of dedicated fans. Sonic Robo Blast 2, a fan-made 3D Sonic game that has been in production since 1998, is another example. Many viewed it as a return to form for the series following a number of poorly-received Sonic games released after the 1990s. Sonic Mania, a game co-developed by Christian Whitehead. Sonic Mania received generally favorable reviews, with critics praising its faithfulness to the early Sonicgames. Art, level design, audio, and additional programming were provided by the independent studios Headcannon and PagodaWest Games, chosen for their work in the Sonic fangame community. The player controls Sonic the Hedgehog and his companions Tails and Knuckles as they venture to defeat their nemesis Doctor Eggman and his henchmen, the Hard-Boiled Heavies.ĭevelopment was led by programmer Christian "Taxman" Whitehead, who had previously worked on enhanced ports of early Sonic games. The game is inspired by the original Sonic the Hedgehog games released for the Sega Genesis, and features 2D graphics and remastered versions of stages from previous games alongside new stages. It was announced in commemoration of the 25th anniversary of the Sonic the Hedgehog series. Sonic Mania is a side-scrolling platform game developed by Headcannon and PagodaWest Games and published by Sega for Nintendo Switch, PlayStation 4, Xbox One, and Microsoft Windows in August 2017. Sonic Mania: The Sonic Redemption - The Completionist Review featuring Tails Channel
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